> For the complete documentation index, see [llms.txt](https://wiki.arkvalkyrie.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.arkvalkyrie.com/server-features/drop-system.md).

# Drop System

The Drop System is the manner in which items from monsters are randomly "dropped" when a monster is killed. Each monster has a maximum of 8 items in their **Drop Table** which they can drop. Each item has a separate rate at which it is dropped. For example, a card may drop at a rate of 0.02%, while a more common item such as an Apple may have a drop rate of 25%.

Several factors affect the rate at which items are dropped:

* Base drop rate of the item from that monster
* Server drop rate settings
* The level difference between the player and the monster
* The use of any items or skills that affect drop rates (Cards, Bubble Gum, etc.)
* Whether the **Auto Attack System** is active

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**🎯 Priority**
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When a monster is killed, the player who dealt the most damage to that monster has priority over others to pick up any items dropped from it. For a period of time, only that player can pick up the items.

When in a **Party** using the item share option, items are distributed to all party members regardless of who picks them up — although players dealing the most damage to monsters will receive items more often than those who aren't. *(Example: Player A picks up an item, but it is added to Player B's inventory.)*

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{% hint style="success" %}
**📊 Level Factor**
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When hunting monsters for loot, the player's level has an impact on the drop rate of items from that monster. There is only a narrow range in which the item drop rate is the same as the server's drop rate setting.

> **Note:** MVP reward items and their regular drops are unaffected by the level factor.

<table data-search="false"><thead><tr><th>Difference in Base Level (Above/Below Monster Level)</th><th>Drop Rate From Monster</th></tr></thead><tbody><tr><td>30 levels above monster or more</td><td>🔴 50%</td></tr><tr><td>+15 ~ 29</td><td>🔴 60%</td></tr><tr><td>+10 ~ 14</td><td>🔴 75%</td></tr><tr><td>+6 ~ 9</td><td>🔴 90%</td></tr><tr><td>+1 ~ 5</td><td>🟢 100%</td></tr><tr><td>Equal</td><td>🟢 100%</td></tr><tr><td>-1 ~ 10</td><td>🟢 100%</td></tr><tr><td>-11 ~ 13</td><td>🔴 75%</td></tr><tr><td>15 levels below monster or more</td><td>🔴 50%</td></tr></tbody></table>

> 💡 **Tip:** For the most efficient farming, hunt monsters within **±10 levels** of your character to always receive 100% of the server's drop rate.

***

{% hint style="success" %}
**⚛️ Auto Attack Penalty**
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While the **Auto Attack System** is active, a **-60% drop rate penalty** applies to all drops. This is stacked on top of the level factor above.

*Example: If you are 20 levels above a monster (60% rate) and Auto Attack is active (-60%), your effective drop rate is significantly reduced. Active manual farming will always be more rewarding than AFK farming.*

***

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**🃏 Drop Rate Modifiers**
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Certain items and effects can increase your drop rates:

* **Bubble Gum** Increases item drop rate while active.
* **Cards & Equipment** Some cards and gear provide drop rate bonuses for specific item types or monsters.


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