> For the complete documentation index, see [llms.txt](https://wiki.arkvalkyrie.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.arkvalkyrie.com/server-features/portal-mvp-event.md).

# Portal MVP Event

The Portal MVP Event is a server-wide hunt in which a mysterious colored portal appears on a random town map. Players must locate the announced coordinates, enter the portal, and defeat the MVP inside its isolated arena.

### Event Flow

1. The event selects one portal town at random.
2. The event randomly chooses a Blue, Red, or Purple portal.
3. The server announces the selected map and exact portal coordinates.
4. The portal opens after the preparation announcements.
5. Qualified players enter the matching arena.
6. A random MVP and its supporting monsters appear.
7. Damage is recorded for every participating character.
8. Top Damage and Final Blow rewards are distributed after the MVP dies.
9. All remaining players are returned to Prontera when the event ends.

### Possible Portal Towns

The portal may appear in:

* Prontera
* Morocc
* Alberta
* Payon
* Izlude
* Geffen

The current configuration uses random passable coordinates within the selected map. The exact `X` and `Y` coordinates are announced to the entire server.

### Portal Types

| Portal        | Arena      | General Theme                             |
| ------------- | ---------- | ----------------------------------------- |
| Blue Portal   | `arena_01` | Defense and resilience challenge.         |
| Red Portal    | `arena_02` | Aggression and burst-damage challenge.    |
| Purple Portal | `arena_03` | Separate MVP and supporting-monster pool. |

Each portal type has its own list of possible MVPs, supporting monsters, ranking rewards, and Final Blow reward.

### Entry Requirements

| Requirement       |           Current Setting |
| ----------------- | ------------------------: |
| Base Level        |              99 or higher |
| Job Level         |              70 or higher |
| Blue Portal Key   |   Item ID `Blue Gate Key` |
| Red Portal Key    |    Item ID `Red Gate Key` |
| Purple Portal Key | Item ID `Purple Gate Key` |

{% hint style="info" %}
The current script checks whether the player owns the matching key, but it does **not** consume the key when entering.
{% endhint %}

### Arena Restrictions

The portal arenas block the following actions:

* Dead Branch usage
* Memo saving
* Teleport
* Return skills or items
* Warping into the arena
* Warping out of the arena
* Saving inside the arena

These restrictions ensure that entry and exit are controlled by the event.

### Boss Appearance

The current configuration sets the boss summon countdown to `1`, followed by the built-in final five-second countdown. This means the MVP appears almost immediately after the arena announcements.

### Event Time Limit

Players have **45 minutes** to defeat the MVP.

If the MVP is not defeated before the timer expires:

* The MVP and supporting monsters are removed.
* The portal is disabled.
* Damage records for the event are cleared.
* All players are returned to Prontera.
* No ranking or Final Blow rewards are issued.

### Damage Ranking

The event records each character's total damage and displays the Top 10 rankings after the MVP is defeated.

| Ranking Category   |                        Eligible Players |
| ------------------ | --------------------------------------: |
| Top Damage Rewards |                  Rank 1 through Rank 10 |
| Final Blow Reward  | Character who delivers the killing blow |

Blue, Red, and Purple portals use separate reward arrays, allowing each portal to have a different reward table.

{% hint style="warning" %}
In the current implementation, ranking and Final Blow rewards are delivered only when the eligible character is online at the time rewards are processed.
{% endhint %}

### Current Ranking Reward IDs

#### Rank 1

* Item ID `Valkyrie Soul Blessing` ×1
* Item ID `Enriched Elunium` ×1
* Item ID `Enriched Oridecon` ×1
* Item ID `Gold` ×3

#### Rank 2

* Item ID `Enriched Elunium` ×1
* Item ID `Enriched Oridecon` ×1
* Item ID `Gold` ×2

#### Rank 3

* Item ID `Elunium` ×5
* Item ID `Oridecon` ×5
* Item ID `Gold` ×2

#### Rank 4–10

* Item ID `Elunium` ×1
* Item ID `Oridecon` ×1

#### Final Blow

* Item ID `Gold` ×1


---

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